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145 Game Reviews

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good idea, but unfair.

The only beef I have is that it keeps giving you pieces that you don't have ANY room for, at all. It's unfair and throws off any challenge. Once all six "top" spots are full, I shouldnt have to get more of the position to move around.

love it!

I love it! such a good concept, great graphics, addicting.

the only reason I'm giving it an 8 is because the music and sound buttons don't do anything :(

wayyyyyyy too complicated

If I wanted to learn something that in-depth I'd go learn C++ or something. It's a flash game, dumb it down or it's just not fun. Also, the resolution is WAY too small, at least for huge monitors like mine.

totally agree

I agree with rohano. the difficulty is completely unbalanced. walking so close to the edge of the screen is just asking the player to be frustrated and pissed off. the enemies were a yawn and the the bosses were overwhelmingly powerful. maybe make the enemies a challenge and make the bosses possible to kill in one life?

lazy

so much design and so little graphic? Lame, I expected at least some form of graphic intensity. Maybe a choice of weapons. Maybe some sort of cohesion between levels.

Also, dumb down the bomb level, it's frustrating without being fun at all.

good first draft?

music was totaly innappropriate for the game. the animations were awesome, the artwork was spot-on. The jumping and sliding animations didn't seem very thought out. Jumping on top of a rock or head butting a branch shouldnt be a good thing.

eh?

thats it? I overlooked the bad drawings, but even the puzzles were bad. the hardest part was decyfering the word messiah into numbers, which took all of 10 seconds when I pulled out my phone. Seriously, this seemed like a totaly waste of time. Maybe add some sort of difficulty?

sober-joe responds:

Perhaps I will on the next one. Thanks for playing though.

eh, unbalanced

Yet another example of a game that gets old after 5-7 levels. You made the difficulty go up too quickly, you made certain upgrades GROSSLY expensive, and you introduced new enemies too quickly.

ill pass until you make a new version.

mofunzone responds:

Hmm... the game is actually not that hard, perhaps you didn't invest correctly? Either way, thanks for playing.

ehhhh

controls are too frustration, and the walls build to quickly. it's like I have to slap my space bar just so I don't hold it down too long and trap myself.

too buggy

I don't care that it was a total zelda clone (even the sounds? cmon...), I care that I had to start all over after the boss of the first dungeon killed me, because no continue or quit or load screen came up. The only button that responded was the one that closed to game window.

fix the sticking issues and especially the death bug and it'll be playable.

Yay I rule I gotta smoke.

Tyler @Cauterised

Age 38, Male

Environmentalist

Is boring.

Long Beach, CA

Joined on 6/9/07

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